Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character

نویسندگان

  • Nahum Álvarez
  • Federico Peinado
چکیده

Nowadays creating believable characters is a top trend in the video game industry. Recent projects present new design concepts and improvements in artificial intelligence that are oriented to this goal. The expected behaviour of computer-played characters becomes increasingly demanding: proactivity, autonomous decision-making, social interaction, natural communication, reasoning and knowledge management, etc. Our research project explores the possibility for one of these characters to investigate, solving an enigma while dealing with incomplete information and the lies of other characters. In this paper we propose how to manage trust issues when modelling suspicion in the artificial mind of a Columbo-like detective, considering that our desired gameplay is a murder mystery game in which the player plays the role of the culprit.

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تاریخ انتشار 2015